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Latest News

» Sith War: Chapter One
Posted March 10, 2006 by Lord Of Gifts.
Link To This News Post: [news=18]Sith War: Chapter One[/news]
Xyvic, Leader of The Sith War has posted the first chapter of the story behind the Sith War.
Quote:
Regular visitors of the Sith War forums were treated to an incomplete version of The Sith War: Chapter one the past week. Well, after finally finding some time to write, I have completed it! Chapter One gives a look at the current situation of the Sith, gives a glimpse into the mind of Lord Maglon and his apprentice, and sets the groundwork for why the Sith do what they do in the rest of the story.

It can be read in its entirety right here

I hope you enjoy reading it as much as I enjoyed writing it!

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» Petroglyph Update from Mike Legg
Posted March 9, 2006 by Lord Of Gifts.
Link To This News Post: [news=17]Petroglyph Update from Mike Legg[/news]
Mike Legg has posted an update over at the Petroglyph Fan Forums.
Quote(PFF):
Greetings from sunny Las Vegas!

I just wanted to check in and give you all a long overdue update on what's new at Petroglyph. :) (Thank's for the friendly reminder, Cain!)

First and foremost, a HUGE thank you for all the support and feedback on EAW all along the way. EAW has now been on the shelves for 3 weeks around the world and is selling like crazy. The response has been tremendous! The LucasArts team has done an incredible job of getting the game seen everywhere - it's even had television commercials and had an ad in Playboy magazine. :o It's been a constant blur of activity around the Petroglyph offices, and we're finally starting to catch our breath from the EAW launch.

We will have a new, full-time community representative hopefully starting here soon, which will help everyone a lot - both the community and us. We've been interviewing candidates for the position. We thought that "we" would be able to handle working with and supporting the community while doing our project milestone work, but we underestimated the task. Delphi has done an excellent job working in the community, but he also has a lot of work piled on him.

We've been busy working on the new patch for EAW, which will be coming down the pipe soon. It's amazing how much feedback we have received, and it's very much appreciated. Many of us try to keep up with the feedback in the forums as often as possible, but it's sometimes hard to stay up to date with so much activity here. There are also two other projects underway - which may be seen at E3 in May. More information on these will start coming available in the next few months.  Read More...

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» Imperial Assault II- Juggernaut Turbo Tank
Posted March 9, 2006 by Lord Of Gifts.
Link To This News Post: [news=16]Imperial Assault II- Juggernaut Turbo Tank[/news]
Quote(Imperial Assault II):
The “rolling slab”, as some call it, is oversized, bulky, simple, and highly intimidating. Measuring nearly fifty meters in length and reinforced with enough armor to make the average bunker look like flimsiplast, the Juggernaut Turbo Tank is basic but effective. It can transport many troops across the battlefield and demolish entire enemy positions with little support. Its only weakness is from the air; on the ground, it is simply unstoppable.


(IMG: http://www.imperialassault.com/rote/files/PR/turbo_news.jpg)

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» Factions- A New Total Conversion
Posted March 4, 2006 by Lord Of Gifts.
Link To This News Post: [news=15]Factions- A New Total Conversion[/news]
A new mod has been announced, entitled Factions.  It looks like somthing to watch for.
Quote:
Hey guys,

I have decided to finally go ahead with the release of the new Empire at War Total Conversion, Factions. This email has the best intentions to help get the news out to the whole EaW community. Of course, it happens to be hosted by our long lost friends, Fednet which is making a sort of premature return (hence why the forums and main site are not totally up to par with their former glory).

Anyways, about the mod. This mod is a planned science-fiction thriller set in a "reverse utopian" or "dystopian" world a little more advanced than ours. No, no fancy lasers, or any fancy starships. Just straight up land murder, and urban carnage. You will find that we are not totally going to give away all the background plot, or story of this mod at first. In fact, the story will correlate into our newspostings a bit at a time. With that being said, prepare yourself for the surpises and the twisted curiosities you may have.

http://www.federationstudios.net/factions/
(I will end up getting a .com on the 2nd news post in about a week or so... that and the basic forum structure hehe)

PS: Don't make fun of my cute little robot plz! I got the message already, the real one would be more of a freaky spyder-crawler thingy! And as for the music track you are hearing, that will be taken down after the first day or so.

Thanks,
tibmaker

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» Imperial Assault II- Theta-class Shuttle
Posted March 4, 2006 by Lord Of Gifts.
Link To This News Post: [news=14]Imperial Assault II- Theta-class Shuttle[/news]
Another render from the Imperial Assault II team, looking great as always.
Quote(Imperial Assault II):
The political instability surrounding the Clone Wars prompted the Republic's most important leaders to travel in well-armed conveyances, in order to thwart would be assassins and kidnappers. During his ascension to Emperor, Palpatine traveled in a distinctive tri-winged shuttle that was a harbinger of Imperial design trends to come.


(IMG: http://www.imperialassault.com/rote/files/PR/theta_news.jpg)

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