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Latest News

» EaW Review From GameSpy
Posted February 27, 2006 by Lord Of Gifts.
Link To This News Post: [news=8]EaW Review From GameSpy[/news]
GameSpy has released their review of Empire at War, giving it a score of 3.5 out of a maximum of 5.
Quote(GameSpy):
The good news and the bad news is that Star Wars: Empire at War is not a conventional real-time strategy game. On one hand, this is a great way to stand out. It does a wonderful job of bending, breaking, and often reinventing the normal RTS rules to create as Star Wars a feel as you could possibly hope for, short of sitting in a theatre and being fourteen years old. The Empire is bogged down by Ewoks. The Rebels sneak onto Coruscant to blow up a research center. Imperial Star Destroyers and swarms of TIE Fighters try to run down a rag-tag Rebel fleet. Han Solo smuggles goods out of Bespin, hoping Boba Fett doesn't show up. Admiral Ackbar and Captain Antilles cover for Luke Skywalker so he can blow up the Death Star in a pitched battle. ...


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» Imperial Assault II- Imperial Gunboat
Posted February 26, 2006 by Lord Of Gifts.
Link To This News Post: [news=7]Imperial Assault II- Imperial Gunboat[/news]
The folks over at the Imperial Assault II mod have released a render of the Alpha-class XG-1 Star Wing, otherwise known as the Imperial Gunboat.
Quote(IA II Forums):
Artillery of the stars as it is known by many - these fighters can unleash a volley of rockets on any enemy ship with dire consequences for their target. Luckily for the Alliance, these ships are slow and can easily be taken down by snubfighters. Unfortunately for them, though, they are equipped with deflector shields, making them tougher to take down than the average TIE Bomber.

(IMG: http://www.imperialassault.com/rote/files/PR/gunboat_news.jpg)

Modeled and Skinned by Major A Payne

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» Dev Chat Results
Posted February 24, 2006 by Lord Of Gifts.
Link To This News Post: [news=6]Dev Chat Results[/news]
You can view the results of today dev chat at this thread over at the LucasArts Forums. Heres a few of questions that were asked.
Quote:
When's the editor coming out? What will be included in it?

We are working on the mod tools right now and will be releasing them soon. Please check back with us for more information on the content and release date.

You've hinted at it earlier, but are there any concrete plans on releasing expansions/sequels for the game?

Nothing to announce at this time. Stay tuned to LucasArts.com.

Is there a soft (estimated) date for the next patch, and how long does it typically take to approve a new patch before it's released after the programming work is done?

We're gathering data from the community and working on another one right now.
It takes approximately two days of testing, depending on the nature of what is in the update.


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» EaW Dev Chat
Posted February 22, 2006 by Lord Of Gifts.
Link To This News Post: [news=5]EaW Dev Chat[/news]
Tomorrow, February 23, at 5:00 Pacific Time, members of the EaW dev team will be participating in a Dev Chat at the LucasArts forums. Go to the discussion thread to read the chat instructions.  If you will be unable to make it to the chat, feel free to post your questions in a comment, and I will ask for you.

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» Network Troubleshooting
Posted February 23, 2006 by Lord Of Gifts.
Link To This News Post: [news=4]Network Troubleshooting[/news]
Jay, from LucasArts, has released some info for people having trouble connecting to multiplayer games.
Quote(LucasArts Tech Support Forums):
If you are experiencing issues trying to connect to multiplayer games with other players, first ensure that your network configuration and in-game network options are setup properly.

- Ensure that your Connection Type option in the in-game Network Options is properly set for your Internet connection.

- If you are playing behind a router or other NAT device, be sure NAT Negotiation in the in-game Network Options is enabled.

- UPnP (Universal Plug and Play) allows the game to automatically open the proper ports on your router that the game requires to use for online play. If you are playing behind a router that supports UPnP and you wish to use the UPnP feature of the game, both your router and operating system must be properly configured. Please see your router documentation for more information on configuring this.

- If your router or operating system does not support UPnP, disable it in the in-game Network Options.

- If you are playing behind a router that does not support UPnP, you may need to configure port forwarding to properly connect to an online game. You may also need to open ports in your firewall configuration if you are running behind a firewall. More information can be found in the Empire At War troubleshooting guide located on Disc 1.

If you are confident that your network setup is properly configured and are still seeing issues, we suggest the following:

- An online game involving multiple routers may take some time to connect. We suggest all players wait at least one full minute at the Forming Connections screen to give the game a chance to resolve the necessary connections between systems.

- Have another player try hosting the game.

- Be sure everyone playing in your online game has their network setup properly. It only takes one person with an improper network setup to prevent a game from successfully starting up.

- Your router may have a compatibility issue with another particular model, which is preventing your system from connecting to a particular player. Consult your router documentation for possible solutions.
Source
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