New And Improved Venator mod version 1 for Star Wars Empire At War
By Dfeeds (My first EAW mod)


added files:
uniqueunits.xml
namedherounits.xml
projectiles.xml
starbases.xml
hardpoints.xml


What this mod does:
Changed scale of Venator to 2.2 (size of star destroyer)
Changed both laser cannon batteries to turbolaser batteries (also changed the projectile color to blue)
Increased tactical health, shield health, and hardpoint hitpoints
Changed build points for venator (only able to be built at Kuat, Fondor, Sollust, and Mon Calamari)
Changed accuracy for ion cannons and turbo lasers
Increased damage dealth over all
Rebel varient spawns 2 squads of x-wings with 8 in reserve and 1 squad of y wings with 4 in reserve 
Empire varient spawns 2 squads of tie fighters with 8 in reserve and 1 tie bomber squad with 4 in reserve
Enabled Venators to be built by starbases (tech 3) in skirmish mode
Added 2 unique hero space units, one for Obi-Wan and the other for the Emperor (same ship just with the red stripe versus the plain dull gray), the Emperors is called Sith Venator, Obi-Wans is Jedi Venator
Both ships have increased shield recharge rate, sheild strength, and tactical health from the normal Venator
Jedi and Sith Venator spawn 3 squads of V-wings with 15 in reserve
also changed the fighter sizes to .7 to .4 (looks so much better if you have the default ship sizes)

tested in skirmish mode, rebel campaign, and galactic conquest (all singleplayer)

known bugs, have major slow downs when giving the attack order to Venator (not all the time, and I can't peg the the conditions under where it happens)

installation: first make a folder in your gamedata/data location named XML, then simply copy all the .xml files into your new XML folder




have fun, hope everyone enjoys the new and improved Venator as much as I do




credits: i used Slocket's Venator_Full_2 mod to enable the Venator

contact info: email me at dfeeds AT comcast DOT net for any comments/questions/concerns



